

It’s a weird feeling, but I don’t think I’ve ever felt a video game display so much confidence in me. I just wanted to get all that out of the way, too.īecause what makes SpaceChem great – frustratingly, mind-bogglingly, three-in-the-morning-and-why-won’t-this-fucking- work great – is something else. Then you get special reactors – reactors that can sense different elements and respond accordingly, or reactors that can fuse elements together, creating a new, larger atom. First you come across levels that require more than one reactor – what you thought was about as complicated as a SpaceChem level could get turns out only to be a component in a far more intricate reaction. As you get comfortable with the basic interactions, the game starts throwing more at you.

It wants water? You’d better grab a couple of hydrogen atoms, an oxygen atom, bond them together and drop them off. You instruct them to pick up atoms, manipulate them into molecules, and deliver them to the output area. In each level of SpaceChem, your job is to create a path for a pair of devices – they’re called waldoes – to follow. I just wanted to get all that out of the way. The tutorial is awful: if you’re going to understand how this game works, well, you’re pretty much on your own. The overarching story is a mild diversion. This one I “cheated” and looked up a solution on the web, after trying it myself for hours… 🙁īeat the assignment “Gas Works Park” in under 2700 cycles.SpaceChem isn’t a pretty game if it put on a nice shirt, it might be described as looking functional. So this makes 21 finished ResearchNet assignments 😉īeat the assignment “Molecular Foundry” using two or fewer reactors. To make it easier for you, here’s the first 10 ResearchNet assignments I finishedīeat the assignment “Falling” using two or fewer reactors.īeat 20 published ResearchNet assignments.Īnd here are my finished ResearchNet assignments #11-20:Ĩ.6 Waste Gas as described further above is actually much harder than I though, but it looked so simple and once it got me hooked I really really wanted to finish it. Here’s one of mine that was basically about building a 2^4 decision tree, to drop 16 Helium atoms on the stage, whilst outputting 15 Hydrogen atoms:īeat 10 published ResearchNet assignments. So regardless whether you are an ambitious SpaceChemist or just a busy Steam Achievement hunter - there are puzzles for you. There’s some crazy complex ones, but fortunately you’ll find plenty easier puzzles. These achievements are about solving the puzzles created by the community and released in regular cycles.


Here’s a gameplay sneak peek from one of the earlier levels (first level of stage 3):īeat the assignment “Challenge: In-Place Swap”.īeat 3 published ResearchNet assignments. Since I play no games without achievements (gamification really works on me), here’s my SpaceChem Steam Achievement GuideĮven though SpaceChem puzzles, once they’re finished, look extremely complex, they’re relatively easy to build. The game has a great learning curve and you’ll be up to speed in no time. NO WORRIES: I didn’t love chemistry in school and there is no need to know anything about it. So I distracted myself with SpaceChem, a nice chemistry puzzle game. Luckily Steam offers a wide range of solutions. Recently though I can’t make screenshots of the games anymore, which makes “playing these scenarios” and “preparing for blog posts” utterly difficult. Normally I play Civilization V Scenarios and almost only that.
